perception model
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Fast Abductive Learning by Similarity-based Consistency Optimization
To utilize the raw inputs and symbolic knowledge simultaneously, some recent neuro-symbolic learning methods use abduction, i.e., abductive reasoning, to integrate sub-symbolic perception and logical inference. While the perception model, e.g., a neural network, outputs some facts that are inconsistent with the symbolic background knowledge base, abduction can help revise the incorrect perceived facts by minimizing the inconsistency between them and the background knowledge. However, to enable effective abduction, previous approaches need an initialized perception model that discriminates the input raw instances. This limits the application of these methods, as the discrimination ability is usually acquired from a thorough pre-training when the raw inputs are difficult to classify. In this paper, we propose a novel abduction strategy, which leverages the similarity between samples, rather than the output information by the perceptual neural network, to guide the search in abduction. Based on this principle, we further present ABductive Learning with Similarity (ABLSim) and apply it to some difficult neuro-symbolic learning tasks. Experiments show that the efficiency of ABLSim is significantly higher than the state-of-the-art neuro-symbolic methods, allowing it to achieve better performance with less labeled data and weaker domain knowledge.
SEAL: Self-supervised Embodied Active Learning using Exploration and 3D Consistency
In this paper, we explore how we can build upon the data and models of Internet images and use them to adapt to robot vision without requiring any extra labels. We present a framework called Self-supervised Embodied Active Learning (SEAL). It utilizes perception models trained on internet images to learn an active exploration policy. The observations gathered by this exploration policy are labelled using 3D consistency and used to improve the perception model. We build and utilize 3D semantic maps to learn both action and perception in a completely self-supervised manner. The semantic map is used to compute an intrinsic motivation reward for training the exploration policy and for labelling the agent observations using spatio-temporal 3D consistency and label propagation. We demonstrate that the SEAL framework can be used to close the action-perception loop: it improves object detection and instance segmentation performance of a pretrained perception model by just moving around in training environments and the improved perception model can be used to improve Object Goal Navigation.
Rethinking Driving World Model as Synthetic Data Generator for Perception Tasks
Zeng, Kai, Wu, Zhanqian, Xiong, Kaixin, Wei, Xiaobao, Guo, Xiangyu, Zhu, Zhenxin, Ho, Kalok, Zhou, Lijun, Zeng, Bohan, Lu, Ming, Sun, Haiyang, Wang, Bing, Chen, Guang, Ye, Hangjun, Zhang, Wentao
Recent advancements in driving world models enable controllable generation of high-quality RGB videos or multimodal videos. Existing methods primarily focus on metrics related to generation quality and controllability. However, they often overlook the evaluation of downstream perception tasks, which are $\mathbf{really\ crucial}$ for the performance of autonomous driving. Existing methods usually leverage a training strategy that first pretrains on synthetic data and finetunes on real data, resulting in twice the epochs compared to the baseline (real data only). When we double the epochs in the baseline, the benefit of synthetic data becomes negligible. To thoroughly demonstrate the benefit of synthetic data, we introduce Dream4Drive, a novel synthetic data generation framework designed for enhancing the downstream perception tasks. Dream4Drive first decomposes the input video into several 3D-aware guidance maps and subsequently renders the 3D assets onto these guidance maps. Finally, the driving world model is fine-tuned to produce the edited, multi-view photorealistic videos, which can be used to train the downstream perception models. Dream4Drive enables unprecedented flexibility in generating multi-view corner cases at scale, significantly boosting corner case perception in autonomous driving. To facilitate future research, we also contribute a large-scale 3D asset dataset named DriveObj3D, covering the typical categories in driving scenarios and enabling diverse 3D-aware video editing. We conduct comprehensive experiments to show that Dream4Drive can effectively boost the performance of downstream perception models under various training epochs. Page: https://wm-research.github.io/Dream4Drive/ GitHub Link: https://github.com/wm-research/Dream4Drive
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nuCarla: A nuScenes-Style Bird's-Eye View Perception Dataset for CARLA Simulation
Qiao, Zhijie, Cao, Zhong, Liu, Henry X.
End-to-end (E2E) autonomous driving heavily relies on closed-loop simulation, where perception, planning, and control are jointly trained and evaluated in interactive environments. Yet, most existing datasets are collected from the real world under non-interactive conditions, primarily supporting open-loop learning while offering limited value for closed-loop testing. Due to the lack of standardized, large-scale, and thoroughly verified datasets to facilitate learning of meaningful intermediate representations, such as bird's-eye-view (BEV) features, closed-loop E2E models remain far behind even simple rule-based baselines. To address this challenge, we introduce nuCarla, a large-scale, nuScenes-style BEV perception dataset built within the CARLA simulator. nuCarla features (1) full compatibility with the nuScenes format, enabling seamless transfer of real-world perception models; (2) a dataset scale comparable to nuScenes, but with more balanced class distributions; (3) direct usability for closed-loop simulation deployment; and (4) high-performance BEV backbones that achieve state-of-the-art detection results. By providing both data and models as open benchmarks, nuCarla substantially accelerates closed-loop E2E development, paving the way toward reliable and safety-aware research in autonomous driving.
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